SDK: We now support Xbox for UE5. If you are interested in using it, please contact us directly and we will give it you personally because we can’t put it in the public domain.
CLI: Added a new parameter --recursive. If the symbol inside the game package is not in the game_name or game_engine folder, by using this new parameter, CLI can find the symbol file as long as it is still inside the game archive.
How to use it:
When uploading the symbol, add the --recursive parameter. So it will look like this: .\BlackBoxCLI.exe upload --game-archive [game archive] --recursive
You can upload the symbol without the --recursive parameter as long as the symbol is inside the game_name or game_engine folder.
The--recursive parameter is only applicable for Windows and Linux. This is because, for console, the symbol is not taken from the game archive but from the game project (the one with Uproject file).
Unfortunately, the update to support Xbox for UE5 affects the crash sending behavior for Xbox. It delays the crash coming into the website. You can see the details below. We are focusing on fixing this issue.
Xbox for UE4: the crash is sent after you relaunch the game. We will release another patch to fix this issue. Estimated date around 2 weeks.
Xbox for UE5: the crash is after you relaunch the game. We are researching ways to make it send right away. Unfortunately, unlike UE4, the UE5 issue has a different root cause and is complex. We don't have an estimated date yet for this fix.